↧
Answer by nesis
GetButtonDown() is the way to go. What you're doing is purporting this check on the same frame as when the attack starts... so of course it'll return true! The solution for what you're wanting is to...
View ArticleAnswer by xt-xylophone
Combos are normally done by saving the most recent say 5 moves in a queue data structure and then you can just check it to see if the player has pressed a combo. In your case though are you hoping to...
View Article