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Channel: Answers for "Ensuring that a button is released before checking that it's pressed?"
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Answer by nesis

GetButtonDown() is the way to go. What you're doing is purporting this check on the same frame as when the attack starts... so of course it'll return true! The solution for what you're wanting is to...

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Answer by xt.xylophone

Combos are normally done by saving the most recent say 5 moves in a queue data structure and then you can just check it to see if the player has pressed a combo. In your case though are you hoping to...

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Answer by nesis

GetButtonDown() is the way to go. What you're doing is purporting this check on the same frame as when the attack starts... so of course it'll return true! The solution for what you're wanting is to...

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Answer by xt-xylophone

Combos are normally done by saving the most recent say 5 moves in a queue data structure and then you can just check it to see if the player has pressed a combo. In your case though are you hoping to...

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